Making progress
Windrunners » Devlog
Build 2026.10.04
Changes since the previous build (May 2026).
World
- Global weather system: rain, fog and cloud, selected by season, hour and temperature, with crossfades between states.
- Temperature model driven by climate, season and time of day.
- World wind: affects fog, cloud, rain, particles, projectiles, and player and mob movement speed.
AI
- Mobs perceive the player through sight (light contrast, line of sight, weather) and noise (movement speed, surface, gunfire).
- Mobs investigate sounds and search the player’s last known position.
- Factions with a stance table; mobs can be hostile to each other. Friendly fire is on.
- Territory: mobs hold home ground and lose nerve when far from it.
- Navigation meshes baked per level; mobs avoid obstacles and recover when stuck.
- New mobs: an armed gunman (loads, fires, reloads) and a friendly villager with dialogue.
- Mobs drop their inventory as a loot bag on death.
Player and combat
- Aim line replaced by a gun sight showing spread; spread settles over time and tightens when aiming down sights.
- Light aim assist.
- Acceleration and deceleration on movement.
- Running, and a stamina pool shared by running and dodging (replaces the dodge cooldown).
- Two weapon slots, each with its own ammo and calibre, swapped via the quick-select wheel.
- Camera zooms out to keep the sight in view.
- Death respawns the player instead of ending the run.
Systems and UI
- Save & Exit, and Continue from the title screen.
- Settings menu.
- Inventory tooltips, grid switching with the bumpers, and quick transfer (LT + A).
- Menu sounds; menus no longer wrap.
Fixes
- Loading a magazine via gamepad or touch no longer destroys the ammo.
- Targets are no longer hidden from sight by their own bodies.
- Mobs face their target.
- Mobs in a saved level no longer disappear on Continue.
Files
windrunners-windows.zip 160 MB
Version 2026.10.04-72569b9 7 days ago
windrunners-windows.zip 160 MB
Version 2026.10.04-72569b9 7 days ago